Corven might be my favorite NPC I have created during all my soloing, I mean look at that dude! Classic, scruffy old war veteran with some PTSD issues he hasn't resolved. Heck, he's me. ;-)
Anyway, here is session 8. I have decided to pause here and call this "Chapter 1". Too many times while doing a solo campaign I abruptly stop and never return leaving readers (and myself) hanging. I have a bit of ADD and my mind switches too quickly. I end up leaving an adventure before a solid stopping point. My goal here is to pause at a logical stopping point, and return some day to continue the adventure.
I really enjoyed this adventure and got in a groove where I wanted to return, I figured out a play style that worked and was easy to hope in for 15 mins at work when things got slow, then jump right back in, so I feel this was completely successful and enjoyable. I want to jump back in and continue but I can feel my mind getting dragged in another direction and rather than continue, and just stop in a few more sessions, I want to pause, pivot and settle my mind so this is at least a satisfying end point.
Product I used this session:
ShadowDark RPG (link)
PDF version of the session:
https://drive.google.com/file/d/1p14ut6z8hDywp0zv1EmMuRDWGidaatp4/view?usp=sharing
Good interaction, moment. Hope Corven can eradicate a few ghosts...
ReplyDeleteThank you, when I finished this session I felt like it was really good from a role-playing stand point, hardly any dice were rolled and it was merely riffing off the cuff and going with it. I felt quite accomplished.
DeleteI second Vance's motion. And I have always loved the threads of a (Redemption) Score to Settle. The riff was a great interlude. Your gaming group showed the difference between merely playing the notes and actually making the music.
DeleteGood session!
ReplyDeleteThanks! I really liked how it played out and cannot wait to get back to the fame and explore Corven’s past a little more.
DeleteI love the narrative. Corvin knows how to tell the tale through you, Matt. :)
ReplyDelete