Friday, April 12, 2024

The Evolution of Gaming, or Why My Thoughts on Gaming have Changed Drastically Over Time

I have been thinking about this for quite a long time and though I am not an eloquent man, I thought I should put these random and chaotic thoughts down in pixels. A sort of 'My journey in creative endeavors' or some such. This is somewhat rambley and covers a lot of random thoughts/ideas. I feel my thoughts on gaming have come full circle in a rather strange way, but somehow I am back where I started (at least I hope so). Some may view that as bad, or some may view it as good. I think it is good. You can be the judge, but here I am. This may also piss some people off as they might view this as me attacking what they are doing. Maybe I am.

G+ ushered in a massive communal environment, where we were all creating and sharing, building lots of ideas and sharing them freely...excitedly creating things for the good of us all. This was a great time in the hobby and I repeatedly see people referring to this as a 'Golden Age' and I wholeheartedly agree.

At some point this turned in 'I can create and make funds from this', and suddenly everyone and their brother stopped creating for free and turned to creating for money. I participated in this and had a Patreon for about a year. I slowly became disillusioned by this as greed leached into the hobby and the majority turned from creating "because that's who we are" to "creating to make money".

Related to this, at this time our hobby took a massive turn in mentality. 

Let me explain. When we were kids, back in yonder days, those who created did so for their game table which comprised of us and our friends who we knew very well. We made things we enjoyed making but also things we would use fairly quickly at our tables. Very few of us created things we thought we could sell, or even thought someone else might use/enjoy. None of that mattered. We created for us. But when money came into the picture, most of us created for others. I think this is important to note, as I think the hobby changed drastically. 

The reason I bring this up is that I had an epiphany in the last couple of weeks when I realized part of what was holding me back from playing was that I was creating things for my game, always with an angle that I would share it for others to use. 

While for some, this might be a tiny thing to make note of, but for me, this was significant. 

The realization that I had changed my viewpoint on creating for the hobby for others and no longer for myself (and my table). I also realized this was holding me back from creating. I was putting others concerns, likes, wants, needs, ahead of my own. I was always creating things - even playing games - with the intent of sharing with others, putting their enjoyment equal or even ahead of my own enjoyment. Views, downloads, clicks, shares, etc were a driving motivator for what I was doing. When I approached a new idea, first and foremost was the thought "Will others find this useful?" Which was quickly followed by "How to present this so others can use it?"

In any case, I needed to say this, get it off my chest, if you will and I am going to try to play the games I like, in a way I like, but more importantly, for ME. Put me before others in my game.


After all, this is MY table.

UPDATE:
If you caught Erik Tenkar’s video where Joe roasted me for about twenty minutes, you may have come to the same conclusion as they did, that my post is some sort of anti-capitalistic post, which it is not.

This was what I sent them:
I think you guys misunderstood the point of my post, I likely did not articulate it well. The point was not anti-capitalist, it was that the capitalist angle changed the way we approached and created things. The angle affected the approach, and in my opinion, the results.

 

Sir William's Delve -3

 

[notes] For this I am also using a handful of game books such as Knave 2 (link), Glaive 2e (link), Shadowdark (link), Into the Wyrd and Wild (link), and the Knock zine (link). Really I am using whatever floats my boat at the moment and mostly using random tables to throw a little chaos and whimsy to the game. When I hit a mental barrier and am stuck, I flip through a PDF or toss some words into MidJourney and see if anything sparks my imagination. A perfect example is this entire segment with the hanging tree, MD gave me one image with what appeared a body hanging from it, so I kept digging until I got this image which to me looked like little kids hung and posed (sick fucks). That is something I have never seen in an RPG before, so I ran with it.

When you see the red, blue and white dice I am using my oracle (sometimes called the Freedom Oracle (video link) to help guide the story.

MD art-


PDF link-
https://drive.google.com/file/d/1XiErCqAHL075bnonipCQ32xkHQBzuhqh/view?usp=sharing

Monday, April 8, 2024

Sir William's Delve


I occasionally go back and look at my previous blog entries and I came across the Goodnotes adventures I did last summer and I really enjoyed them. I love the mixture of media (images + written text + character sheets). I am using a very thin FRK-esque system based on Witch Dream (link) by Scott Malthouse but I plan on using essentially the framework without the magic as-is. 

I know there is not much here, just the one page, but those of you starting up a new solo game know how much of a pain just getting here can be, and by me putting this here, it will help push me to get back to the table and continue the adventure.

MidJourney images:

I know some of you prefer a PDF version:
https://drive.google.com/file/d/1EbiBYb7IXxEqAlcceA48UXcHoR9RR7ID/view?usp=sharing

Sunday, April 7, 2024

Friday, April 5, 2024

MidJourney art dump III

 

Into the breach, dear friends, likely to our doom...